Top Global Leaders In AR/VR Technology!

30 Best Augmented reality (AR)/Virtual reality (VR) Startups Globally!

  

We are at the verge of technological advancement. The application of augmented reality, and virtual reality are sure to be the next phase of revolution. It has changed the whole perspective of how the things can be seen or perceived. The demand for the AR/VR technologies are across all industries including gaming, retail, medical, advertising, live events etc., even it has an extensive appeal to industries as diverse as manufacturing, military and real estate.

 


  

Earlier in 2000, there were only a couple of companies like Digilens(1997), Unity(2004) & Lytro (2006) used this technology. And in 2010, companies like Magic Leap, Niantic, DAQRI was formed although the major breakthrough came after 2010, when Apple bought PrimeSense & Metaio. But the true revolution of AR/VR technology was after Mar 25, 2014, when Oculus was acquired by Facebook for a staggering amount of $2B in Cash & Stock. Facebook has acquired a further 11 AR/VR companies, underscoring the company’s view that VR and AR will form the next frontier.

The large investments and acquisitions by tech giants was an indication that these technologies will become increasingly integrated with the platforms on which we consume content, and we loved it!

2017 was a great year for AR/VR startups, raising a record over $3.6 billion from VCs and corporates in the last 12 months to the end of Q1 2018. Over three-quarters of a billion dollars was invested in the first 3 months of this year alone. And some says this is just the beginning, according to a recent report by Goldman Sachs, AR and VR are expected to grow into a $95 billion market by 2025.

  

Here Are The 30 Best AR/VR Startups In The Global Stage:

  

1. Magic Leap:

 

 

Year Founded: 2011
Location: Plantation, Florida, United States

 

A developer of human computing interfaces and software. Magic Leap develops and commercializes a wearable, dynamic-image computing interface that harmonizes with human senses. It is a proprietary wearable technology that enables users to interact with digital devices in a completely visually cinematic way.

Total Funding: $2.3B in 6 funding rounds, to date
Last Funding: On Mar 7, 2018, a “Series D” funding of $461M
Lead Investors: Temasek Holdings, Alibaba, Google, Axel Springer & Saudi Arabia’s Public Investment Fund


Valuation: Valued $5.5B on Mar 7, 2018
Acquisitions: Acquired NorthBit, Fuzzycube Software & Dacuda to date

  

2. Unity Technologies:

 

 

Year Founded: 2004
Location: San Francisco, California, United States

 

Unity is a cross-platform game engine developed by Unity Technologies, which is primarily used to develop both three-dimensional and two-dimensional video games and simulations for computers, consoles, and mobile devices. Unity Technologies enables the creation of online content that provides the newest games on the console market. It also provides Unity Asset Server, an integrated version control solution for all Unity assets and scripts.

Total Funding: $689.2M in 8 funding rounds, to date
Last Funding: Mar 28, 2018, a “Secondary Market” funding of an undisclosed amount
Lead Investors: Sequoia Capital, DFJ Growth, Silver Lake Partners, iGlobe Partners & WestSummit Capital


Valuation: Valued $2.2B on May 24, 2017
Acquisitions: Acquired ProCore Tools, Multiplay, Mécanim, Playnomics, Tsugi, Engine Room Games & Applifier to date.

  

3. Improbable:

 

 

Year Founded: 2012
Location: London, England

 

A British technology company that focuses on large-scale simulations in the cloud, enabling virtual worlds of unprecedented scale and complexity. Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities.

Total Funding: $554.1M in 4 Funding Rounds, to date
Last Funding: On May 11, 2017, a “Series B” funding of $502M
Lead Investors: Andreessen Horowitz, SoftBank & Horizons Ventures


Valuation: $1B+ on May 11, 2017
Investment: Invested $10M in Automaton Games on Sep 18, 2017

  

4. DAQRI:

 

 

Year Founded: 2010
Headquarter: Los Angeles, California

 

DAQRI is an American augmented reality company headquartered in Los Angeles, CA. The company’s primary product is an augmented reality wearable technology product, DAQRI Smart Glasses, designed for the industrial industry. DAQRI delivers professional-grade augmented reality for the workforce by overlaying digital information onto the physical environment. Increase efficiency, heighten productivity and enhance the experience of your employees with DAQRI Smart Glasses™ and the DAQRI AR platform.

Total Funding: $275M in 2 funding rounds, to date
Last Funding: Jul 21, 2017, a “Private Equity Round” funding of $260M
Lead Investor: Tarsadia Investments


Valuation: Approximately $1B on July 2017
Acquisitions: Acquired 1066 Labs, Melon, ARToolworks & Two Trees Photonics to date

  

5. Niantic:

 

 

Year Founded: 2010
Headquarter: San Francisco, California

 

An American software development company based in San Francisco, which is best known for developing the augmented reality mobile games Ingress and Pokémon Go and upcoming Harry Potter: Wizards Unite. Niantic’s mission is to use emerging technology to enrich our experiences as human beings in the physical world.

Total Funding: $225M in 3 funding rounds
Last Funding: Nov 24, 2017, a “Series B” of $200M
Lead Investors: Spark Capital & Alsop Louie Partners


Valuation: $3B on Nov 24, 2017
Acquisition: Evertoon & Escher Reality to date

  

6. Lytro:

 

 

Year Founded: 2006
Headquarter: Mountain View, California, United States

 

Lytro is the imaging startup that began as a ground-breaking camera company for consumers. It is building the world’s most powerful Light Field imaging platform enabling artists, scientists and innovators to pursue their goals with an unprecedented level of freedom and control.

Total Funding: $215.8M in 7 funding rounds, to date
Last Funding: Feb 15, 2017, a “Series D” funding of $60M
Lead Investors: Greylock Partners, North Bridge Venture Partners & Growth Equity, GSV Capital & Blue Pool Capital

Valuation: Valued $360M on Feb 15, 2017
Acquisitions: Acquired Limitless on Jan 25, 2018

 
Note: According to sources Lytro is shutting down.
  

7. Rokid:

 

 

Year Founded: 2014
Headquarter: San Francisco, California

 

Rokid is a Chinese smart home device featuring advanced artificial intelligence and deep learning that enriches life by proactively delivering information and performing tasks via audio and visual interactions. Rokid’s superior engineering and elegant design makes it an essential family addition.

Total Funding: $158.3M in 4 funding rounds, to date
Last Funding: On Jan 18, 2018, a “Series B” funding of $100M
Lead Investors: Temasek Holdings & Advantech Capital


Valuation: Rokid was valued $450M at in their “Series B” funding on Jan 18, 2018

  

8. NextVR:

 

 

Year Founded: 2009
Location: Newport Beach, CA, USA

 

NextVR is the developer of a virtual reality platform that broadcasts live events. The company provides a platform that transmits live, high-definition 3D virtual reality content. The company has patented technology that delivers an unparalleled VR experience providing fans extraordinary access and profound immersion.

Total Funding: $115.5M in 3 funding rounds, to date
Last Funding: On Aug 9, 2016, a “Series B” of $80M
Lead Investors: Formation 8, Vectr Ventures & CITIC Group Corporation


Valuation: Valued $720M in their last funding of “Series B” on Aug 9, 2016

  

9. MindMaze:

 

 

Year Founded: 2012
Headquarter: Lausanne, Switzerland

 

A Swiss company that operates an online platform to build intuitive human machine interfaces combining virtual reality (VR), computer graphics, brain imaging, and neuroscience. MindMaze’s medical grade technology enables the development of new applications in gaming, brain machine control, and healthcare. It has developed user interfaces, including a lightweight, wearable Head Mounted Display (HMD) and 3D motion capture cameras that offer VR, gesture, and multiple object or user recognition and augmented reality capabilities.

Total Funding: $108.5M in 3 funding rounds, to date
Last Funding: On Feb 16, 2016, a “Venture Round” funding of $100M
Lead Investor: Hinduja Group


Valuation: Valued $1B in their last funding on Feb 16, 2016
Acquisitions: Gait Up, NeuroPro & Intento to date

  

10. Sphero:

 

 

Year Founded: 2010
Headquarter: Boulder, CO, USA.

 

Sphero is a spherical robot designed by Sphero, previously Orbotix. It is a white orb wrapped in polycarbonate, capable of rolling around, and controlled by a smartphone or tablet. Sphero fuses physical robotic toys, digital apps, and entertainment experiences to unlock the true potential of play and inspire tomorrow’s creators.

Total Funding: $107.4M in 10 funding rounds, to date
Last Funding: Apr 7, 2017, a “Venture Round” funding of $23M
Lead Investors: Foundry Group, Highway 12 Ventures, The Walt Disney Company & Mercato Partners


Valuation: Was valued $110M in their “Series E” funding on Jun 1, 2015

  

11. Jaunt:

 

 

Year Founded: 2013
Location: San Mateo, CA, USA

 

A of choice for producing and distributing immersive virtual reality, augmented reality and mixed reality content. Jaunt’s full-service global production house Jaunt Studios develops award-winning branded content, co-productions and original experiences for both entertainment and enterprise customers.

Total Funding: $100.2M in 4 funding rounds, to date
Last Funding: On Sep 21, 2015, a “Series C” funding of $65M
Lead Investors: Redpoint, Highland Capital Partners, Sky, Evolution Media, China Media Capital (CMC), The Walt Disney Company & Peter Gotcher


Acquisition: Acquired Jaunt China on May 30, 2016

  

12. Blippar:

 

 

Year Founded: 2011
Headquarter: London, UK

 

A technology company that specializes in augmented reality and of the mobile app it makes. Blippar’s flagship product, Blippar app, is the world’s first augmented reality browser, harnessing augmented reality and artificial intelligence to bring the physical world to life through smartphones. The company has created the first augmented-reality digital ad platform. It’s app lets users look at real-world objects enhanced with text and digital graphics through their smartphone camera.

Total Funding: $99M in 3 funding rounds, to date
Last Funding: On Mar 2, 2016, a “Series D” of $54M
Lead Investors: Qualcomm Ventures & Khazanah Nasional


Valuation: $1.5B as of Mar 2, 2016
Acquisitions: Acquired Layar & Binocular, to date
Investment: Made an investment in WaveOptics

  

13. Leap Motion:

 

 

Year Founded: 2010
Headquarter: San Francisco, CA

 

A software and hardware company developing 3D motion-control technology for virtual reality and additional platforms. Leap Motion manufactures and markets a computer hardware sensor device that supports hand and finger motions as input, analogous to a mouse, but requires no hand contact or touching.

Valuation: Unknown


Total Funding: $94.1M in 6 funding rounds, to date
Last Funding: On Jul 17, 2017, a “Series C” funding of $50M
Lead Investors: SOSV, Highland Capital Partners, Founders Fund & J.P. Morgan Asset Management

  

14. Meta:

 

 

Year Founded: 2012
Headquarter: San Mateo, California, United States

 

Meta is the developer of augmented reality glasses. The company develops wearable glasses for users to interact with virtual games, architectural renderings and other three-dimensional objects. Meta has strived to make augmented reality (AR) not only the next computing platform, but also the most intuitive and collaborative computing experience.

 

Total Funding: $73M in 4 funding rounds, to date
Last Funding: On Jun 13, 2016, a “Series B” of $50M
Lead Investors: Y Combinator, Draper Associates, Horizons Ventures & BOE Technology Group

  

15. Matterport:

 

 

Year Founded: 2010
Headquarter: Sunnyvale, California, United States

 

A 3D media technology company using computer vision and sensor technologies to create the next generation of engaging photography that will enable more immersive interactions on Web, mobile, and VR – including the ability to engage with spaces as they are today and the ability to visualize future changes. Matterport is the first company to develop a low-cost, easy to use end-to-end system that works for large B2B2C markets, and are quickly building an ecosystem around that application class.

 
Acquisition: Acquired Virtual Walkthrough on Jul 14, 2016

Total Funding: $66M in 8 funding rounds, to date
Last Funding: On May 2, 2018, a “Venture Round” of an undisclosed amount
Lead Investors: DCM Ventures, Qualcomm Ventures, Lux Capital, Ericsson Ventures & State Auto Labs

  

16. Vayyar:

 

 

Year Founded: 2011
Headquarter: Yehud, Israel

 

Vayyar develops leading-edge 3D imaging sensors, opening the world to a new generation of safe, mobile and low cost imaging devices. Vayyar’s imaging devices let you see through and inside materials and enable sophisticated monitoring of people and objects in your surroundings without privacy infringement and with no wearbles.

 

Total Funding: $79M in 3 funding rounds, to date
Last Funding: On Dec 13, 2017, a “Series C” of $45M
Lead Investors: Walden Riverwood Ventures & ITI Venture Capital Partners

  

17. Augmedix:

 

 

Year Founded: 2012
Headquarter: San Francisco, California, United States

 

Augmedix is a telemedicine charting service for healthcare providers that eliminates the 17 hours each week providers spend on EHR documentation. Augmedix’s service powered by Google Glass which reclaims the hours physicians spend on the computer entering or retrieving data from electronic health records and refocuses them on what matters most: patient care.

 

Total Funding: $63M in 4 funding rounds, to date
Last Funding: On Dec 8, 2016, a “Venture Round” funding of $23M
Lead Investors: DCM Ventures, Emergence Capital Partners & Redmile Group

  

18. Sliver.tv:

 

 

Year Founded: 2015
Headquarter: Cupertino, California, United States

 

SLIVER.tv is a platform to record, view, and stream top eSports games in fully immersive, 360° cinematic VR video. SLIVER.tv’s cutting edge, patented technology immerses the audience inside the 3D game world, viewing their favorite players and matches in an exciting new way never seen before.

 

Total Funding: $56M in 6 funding rounds, to date
Last Funding: On Feb 14, 2018, an “ICO” funding of $20M
Lead Investors: DCM Ventures, Sierra Ventures, DHVC (Danhua Capital) & Colopl VR Fund

  

19. Survios:

 

 

Year Founded: 2013
Headquarter: Culver City, California, United States

 

A virtual reality game developer and software publisher that develops virtual reality software and games, including the titles Raw Data and Sprint Vector. Survios is a team of Dreamers, Makers, Artists, Thinkers, and Gamers. Focus: Engaging games. Immersive tech. Unparalleled presence.

 

Total Funding: $54.2M in 3 funding rounds, to date
Last Funding: On Dec 13, 2016, a “Series C” funding of $50M
Lead Investors: Shasta Ventures, Lux Capital & MGM

  

20. WITHIN:

 

 

Year Founded: 2014
Headquarter: Los Angeles, California, United States

 

WITHIN is a virtual reality and augmented reality media and technology company that is developing advanced technology for telling stories in immersive media. It is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality.

 

Total Funding: $52.6M in 3 funding rounds, to date
Last Funding: On Jul 26, 2017, a “Series B” funding of $40M
Lead Investors: Andreessen Horowitz, Temasek Holdings, Marker & Emerson Collective

  

21. Avegant:

 

 

Year Founded: 2012
Headquarter: Belmont, California, United States

 

Avegant is a technology company re-imagining screens. The company uses its deep scientific understanding of human sight and head-mounted display ergonomics to reinvent the displays used in everyday life. Avegant Light Field Technology is a breakthrough in the mixed reality space and will empower developers to readily bring virtual objects to life across major hardware and software platforms.

 

Total Funding: $50.4M in 5 funding rounds, to date
Last Funding: Apr 17, 2017, a “Series B” funding of $13.7M
Lead Investors: Intel Capital, NHN Investment & Hangzhou Liaison Interactive Information Technology

  

22. Upskill:

 

 

Year Founded: 2010
Headquarter: Herndon, Virginia, United States

 

Upskill (formerly APX Labs) is the industry’s most trusted leader in wearable technology for the global enterprise. It gives enterprises access to industrial augmented reality software that increases productivity, output, efficiency and more. All in one solution.

 
Acquisition: Acquired Pristine on May 9, 2017

Total Funding: $45.8M in 4 funding rounds, to date
Last Funding: On Mar 6, 2018, a “Corporate Round” funding of $17.2M
Lead Investors: New Enterprise Associates, Cisco Investments & Accenture

  

23. 8i:

 

 

Year Founded: 2014
Headquarter: Wellington, New Zealand

 

A virtual reality software development company focusing on creating life like humans in virtual reality. 8i is building consumer media platform that lets users create, experience and share the most immersive 3D video of real people, for virtual reality, augmented reality and the web. The company’s mission is to enable everyone to connect with each other in the closest way to real-life. 8i enables true 3D (fully volumetric) capture of people, allowing viewers to walk around real humans in VR.

 

Total Funding: $41.5M in 3 funding rounds, to date
Last Funding: On Feb 13, 2017, a “Series B” funding of $27M
Lead Investors: RRE Ventures, Founders Fund & Time Warner Investments

  

24. Fyusion:

 

 

Year Founded: 2013
Headquarter: San Francisco, California, United States

 

A technology company applying 3D computer vision and machine learning expertise to make images as intelligent as they are beautiful. Fyusion applies 3D computer vision and machine learning expertise to make images as intelligent as they are beautiful. Immersive, interactive photorealistic 3D images viewable on any mobile, desktop, VR or Augmented Reality device are captured using only a smartphone, or any other camera.

 

Total Funding: $38.4M in 3 funding rounds, to date
Last Funding: On Dec 18, 2017, a “Series B” funding of $22M
Lead Investors: New Enterprise Associates & UTEC- University of Tokyo Edge Capital

  

25. Dreamscape Immersive:

 

 

Year Founded: 2016
Headquarter: Santa Monica, California , United States

 

An entertainment and technology company that uses VR technologies to create an entirely new form of mainstream location based entertainment. Dreamscape Immersive’s debut virtual reality project is Alien Zoo, a location-based immersive adventure that lets guests don a headset and travel to an interstellar Jurassic Park.

 

Total Funding: $36.7M in 3 funding rounds, to date
Last Funding: On Sep 26, 2017, a “Series B” funding of $30M
Lead Investors: Bold Capital Partners & AMC

  

26. The Future Group:

 

 

Year Founded: 2013
Headquarter: Oslo, Norway

 

A technology company, develops and delivers tools for television (TV), broadcast, and entertainment applications in virtual and augmented reality for use in TV production, mobile gaming, and commercial solutions. The Future Group focuses to commercial and industrial content. It offers Frontier, a real time graphics rendering platform for the virtual studio environment.

 

Total Funding: $34.9M in 3 funding rounds, to date
Last Funding: On Apr 18, 2018, A “Venture Round” funding of $6.4M
Lead Investor: Ferd Capital

  

27. Augmate:

 

 

Year Founded: 2013
Headquarter: New York, New York, United States

 

A device management platform for IoT and wearables utilizing protocol-agnostic distributed ledger technology. Augmate develops an enterprise platform for industrial smart eyewear applications for desk less workers. It offers a wearable platform that accelerates the development of cloud-based smart eyewear applications; and InnoVision program that enables businesses to evaluate, validate, pilot, and scale wearable technology in workplace environments.

 

Total Funding: $14.8M in 5 funding rounds, to date
Last Funding: On Feb 13, 2018, a “Grant” funding round of an undisclosed amount
Lead Investor: Grand Central Tech

  

28. Realmax:

 

 

Year Founded: 2003
Headquarter: Shanghai, China

 

RealMax is one of the world leaders in AR technology. It has the AR technology reserves to realize the ability to build international eco-level. The company’s Realweb is an independently developed cloud platform, that adopts “WebXR” technology to provide fast and secure, web delivery of AR experiences. Via Realmax Realweb, the company is establishing a content ecosystem that allows users to experience AR on many devices, including the Realmax QIAN AR glasses that will release later in 2018.

 

Total Funding: $30M in a single “Series A” funding, to date
Lead Investor: State Development & Investment Corporation (SDIC)

  

29. Virtualitics:

 

 

Year Founded: 2016
Headquarter: Pasadena, California, United States.

 

Virtualitics is a data analytics and visualization company that merges artificial intelligence, virtual reality, and augmented reality with big data to gain intuitive insights from complex data sets. It is the first platform to merge Artificial Intelligence, Big Data and Virtual/Augmented Reality. The company is building a sort of “Excel for VR,” that lets people see data in a more immersive and collaborative way.

 

Total Funding: $11.4M in 3 funding rounds, to date
Last Funding: On Feb 28, 2018, A “Series B” of $7M
Lead Investors: The Venture Reality Fund & Centricus

  

30. Pixvana:

 

 

Year Founded: 2015
Headquarter: Seattle, Washington, United States

A software company that provides Virtual Reality video content creation and publishing solutions. Pixvana is building a video creation and delivery platform for the emerging mediums of virtual, augmented, and mixed reality (XR).

 

Total Funding: $20M in 3 funding rounds, to date
Last Funding: On Nov 20, 2017, a “Series A” funding of $14M

   

Leave a Reply